Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
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Status: PUBLISHED
Assigner: checkpoint
Published:
Updated: 2024-08-04T08:47:41.048Z
Reserved: 2020-01-07T00:00:00
Link: CVE-2020-6016
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Status : Modified
Published: 2020-11-18T15:15:13.193
Modified: 2024-11-21T05:34:59.260
Link: CVE-2020-6016
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OpenCVE Enrichment
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