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Search Results (27 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2001-1289 | 1 Id Software | 1 Quake 3 Arena | 2025-04-03 | N/A |
| Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters. | ||||
| CVE-2000-0303 | 1 Id Software | 1 Quake 3 Arena | 2025-04-03 | N/A |
| Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack. | ||||
| CVE-2004-2596 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | N/A |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address. | ||||
| CVE-2004-2599 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | N/A |
| Multiple buffer overflows in Quake II server before R1Q2, as used in multiple products, allow local users to cause a denial of service (application crash) via the server console or rcon. | ||||
| CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | N/A |
| The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | ||||
| CVE-1999-1230 | 1 Id Software | 1 Quake 2 | 2025-04-03 | N/A |
| Quake 2 server allows remote attackers to cause a denial of service via a spoofed UDP packet with a source address of 127.0.0.1, which causes the server to attempt to connect to itself. | ||||
| CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2025-04-03 | N/A |
| Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | ||||